Master Motion in One Dimension
Solve complex kinematics problems instantly. Visualize velocity, acceleration, and displacement with our interactive simulator. Designed for competitive exam aspirants.
Core Concepts
-
Distance vs Displacement
Distance is scalar (path length), Displacement is vector (change in position).
-
Speed vs Velocity
Speed is scalar (distance/time), Velocity is vector (displacement/time).
-
Acceleration
Rate of change of velocity. Uniform acceleration implies constant change in velocity.
Common Mistakes (JEE/NEET)
-
Sign Convention
Always define positive direction. If 'up' is positive, acceleration due to gravity (g) is negative (-9.8 m/s²).
-
Stopping Distance
When a vehicle stops, final velocity v = 0. Do not assume time is given.
-
Vector Direction
Velocity and acceleration can have opposite signs — object slows down but still moves forward.
Smart Problem Solver
Select variables you know, we'll solve for the rest
Solution Steps
Step-by-step derivation
Select at least 3 variables to solve
Check the boxes next to known values
Motion Simulator
Visualize velocity-time graphs and particle motion
Essential Formula Sheet
Fundamental equations of motion