KinematicsMaster

Class 11 Physics | NEET & JEE Prep

Interactive Learning Module

Master Motion in One Dimension

Solve complex kinematics problems instantly. Visualize velocity, acceleration, and displacement with our interactive simulator. Designed for competitive exam aspirants.

Core Concepts

  • Distance vs Displacement

    Distance is scalar (path length), Displacement is vector (change in position).

  • Speed vs Velocity

    Speed is scalar (distance/time), Velocity is vector (displacement/time).

  • Acceleration

    Rate of change of velocity. Uniform acceleration implies constant change in velocity.

Common Mistakes (JEE/NEET)

  • Sign Convention

    Always define positive direction. If 'up' is positive, acceleration due to gravity (g) is negative (-9.8 m/s²).

  • Stopping Distance

    When a vehicle stops, final velocity v = 0. Do not assume time is given.

  • Vector Direction

    Velocity and acceleration can have opposite signs — object slows down but still moves forward.

PROBLEM SOLVER

Smart Problem Solver

Select variables you know, we'll solve for the rest

Need at least 3 variables
m/s
m/s
m/s²
s
m

Select at least 3 variables to solve

Check the boxes next to known values

VISUALIZATION

Motion Simulator

Visualize velocity-time graphs and particle motion

0 m/s
-50 +50
2 m/s²
-20 +20
10 s
1s 20s
Max Velocity
20.0
m/s
Total Distance
100.0
m
t: 0.0 s
v: 0.0 m/s
s: 0.0 m
Position
Velocity

Essential Formula Sheet

Fundamental equations of motion

Velocity & Acceleration
v = u + at
Final velocity equals initial velocity plus acceleration times time.
v = final velocity u = initial velocity
Displacement (Time known)
s = ut + ½at²
Distance covered under constant acceleration with time known.
s = displacement t = time
Displacement (Time unknown)
v² = u² + 2as
Useful when time is not given or required in the problem.
No time needed Energy relation
Average Velocity
s = ½(u + v)t
Displacement equals average velocity multiplied by time interval.
Average velocity (u+v)/2